Each cell in the table below is designated by a set of coordinates (A0 to J9) and represents a campaign or scenario map (128*160 ?). The edges of each map must fit with the terrain pattern of the adjacent cells. The choice of terrain type must fit with the general climate zone (no frozen waste in the hot zone) unless some very powerful magic is involved.
| # | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | Climate |
| A | ir golems | dragons | Icemen | halfings | elephants | moonguard | Frozen | ||||
| B | air elem | Raiders | centaurs | rats | bees | spiders | giants | Cold | |||
| C | Humans | barbarians | Dwarves | pegasi | Temperate | ||||||
| D | gnolls | eagles | Hunters | Warm | |||||||
| E | scorpions | fi elem | harpies | Wizards | gryffons | Hot | |||||
| F | zombies | Sun | medusa | dk pegasi | lich | Hot | |||||
| G | skeletons | unicorns | dryads | wargs | hellhounds | Dark Elves | vampires | Warm | |||
| H | rock elemt | golems | Elves | bats | trolls | Orcs | ogres | ghouls | dust wyrms | Temperate | |
| I | Stone | treants | goblins | Cold | |||||||
| J | ghost | archons | iceguard | Frozen |

last update Sunday, 25 October 1998 13:37:46 E. Australia Standard Time