Terra Magicalis Maps

Each cell in the table below is designated by a set of coordinates (A0 to J9) and represents a campaign or scenario map (128*160 ?). The edges of each map must fit with the terrain pattern of the adjacent cells. The choice of terrain type must fit with the general climate zone (no frozen waste in the hot zone) unless some very powerful magic is involved.


Places of Origin of the Various Races
# 0 1 2 3 4 5 6 7 8 9 Climate
A   ir golems dragons     Icemen halfings elephants   moonguard Frozen
B   air elem Raiders centaurs   rats bees spiders giants   Cold
C         Humans barbarians   Dwarves pegasi   Temperate
D gnolls       eagles         Hunters Warm
E scorpions fi elem harpies   Wizards         gryffons Hot
F zombies Sun           medusa dk pegasi lich Hot
G skeletons     unicorns dryads   wargs hellhounds Dark Elves vampires Warm
H rock elemt golems   Elves bats trolls Orcs ogres ghouls dust wyrms Temperate
I Stone     treants     goblins       Cold
J ghost     archons   iceguard         Frozen

map of C3 to H7

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last update Sunday, 25 October 1998 13:37:46 E. Australia Standard Time